
I put down three base blocks with a stone stairway at the end, then two base blocks and a stone stairway block at the end for the second part, then one base block as a landing and final stairway for that first part. For both of my two-story buildings, I went with staircases that slightly curved near the top. You just need to figure out the proper placement to get up to that second story. You don’t need a door between floors to act as a divider.

Once you have your walls and floors placed, you need to start working on a means to reach that second floor. This is the most time consuming step in the process, since you have to keep moving onward and upward, perhaps laying specific types of blocks along the way for aesthetic purposes. You could probably go ahead and only have walls five blocks high, but I recommend adding that extra space for the first floor. The walls for the first floor would be three blocks high, to allow a little extra space on the first floor, the fourth layer of blocks would be the second story’s floor, and the fifth and sixth layers would be the walls for the second story. This meant I needed to start by making all of the outer walls six blocks high. In my version of Cantlin, I decided to combine my Colossal Coffer closet, stonemason’s smithy, and crude kitchen into one space, making it into a two story town hall with a bedroom for Kenelm and possible dining area for extra points above it. Two-story buildings are a great way to make the most of your space.įirst, you have to build these places in a way where Dragon Quest Builders will recognize a second floor as a room. That’s why I’m here to recommend a rather handy building option. And, since materials don’t carry over from one chapter to another, you may as well go all out with what you have in each town while you can. I mean, Cantlin, the first town, is downright quaint.

In most of Dragon Quest Builders’ towns, space is at something of a premium.
